âWhen axes clash and nations bleed, only those who fight with heart earn glory. In Brothers in Arms, every drop of blood writes your name in the scrolls of war.â
Two days, Thatâs all you get.
Two days where the frost burns red, where alliances shatter shields, where cities burn like torches in the night.
This is Brothers in Arms – the Kill Event.
The weekend of war.
No farming. No hiding. No peace. For 48 hours, the only law is blood.
đŻ The Rules of the Hunt
This is no ordinary event – itâs a blood sport.
- Every Kill Counts – Points only come from kills or severe injuries. The bigger the prey, the higher the points.
- Cities as Prey – Burn a city, claim massive points. But beware – cities bite back, and failure means permanent troop death.
- Gatherers as Easy Hunts – Gathering marches are safer targets. Even if you fail, your troops come home injured, not dead.
- Troop Death Ratios – Attack recklessly, and the frost feeds on your army: 35% dead, 10% severely injured, 55% lightly injured.
- Rallies as Wolf Packs – Lone hunters bleed. Pack hunters thrive. Rallies let killers take down fortified prey together.
- Reinforcements as Ambushes – Defend with allies, and every enemy march becomes free points for the hunters waiting inside.
This event isnât about farming. It isnât about safety. Itâs about predators versus prey.
đș The Predatorâs Playbook
Hunting crowns killersâbut only if you stalk smart.
Scout First, Strike Fast
Donât march blind. Know your preyâs strength. Weak cities and un-shielded gatherers are free kills.
Farm Points on Gatherers
Safe, steady hunts. Injuries over deaths. Bleed less, gain more.
Join the Pack
Rallies multiply your kills and spread the risk. Lone wolves die. Wolf packs feast.
Defend Like a Trap
Reinforce alliesâ cities. When prey comes knocking, ambush them for free points.
Know When to Vanish
Once milestones are locked, shield or hide troops. A dead hunter earns no crowns.
đ The Crowned Rewards
Why hunt? Because killers wear crowns.
- Milestone Rewards – Speedups, gems, manuals, resources. Enough to fuel the next hunt.
- Leaderboard Prizes – The killer elite claim top ranks, bigger loot, bigger glory.
- Reputation & Fear – Your kill count becomes your crown. Rivals see it. Alliances whisper it. Survivors fear it.
In Brothers in Arms, points are power, but kills are legacy.
The Price of Tomorrow
Two days, Two days to fight, to bleed, to prove.
Some will shield, hide, and wait. Theyâll survive – but they wonât rule.
The throne isnât for the cautious. It isnât for the stingy.
Itâs for the survivors who bled.
The killers who dared.
The brothers who rose together from the frost, scarred but unbroken.
Because in this event, one truth burns brighter than fire:
Bleed today. Rule tomorrow.
This is Brothers in Arms. Also, don’t miss to learn about our other whiteout survival chapters.




